Foraging is the quietest way to fill a collection gap, so this page makes the 96 captured forageable records easy to scan by season, location, value, stamina, and museum relevance. It keeps collection work calm and searchable without pretending that the captured fields describe a full walking circuit. Foraging remains bound to the v1.0.2 capture.
Current · v1.0.296 structured records96 record images
Start this foraging check with the displayed count, then keep the chosen field and internal record provenance together when the answer affects a longer route.
Captured family · 96
Foraging lookup
96 records shown · v1.0.2
◇Community reference images · not an official source
96 records shown · Name A–Z
Acornforageables-acorn
SeasonAll
LocationNot captured
Sell value5
Stamina3
MuseumNot captured
Ash Mushroomforageables-ash-mushroom
SeasonAll
LocationLava Caves
Sell value10
StaminaNot captured
MuseumYes
Basilforageables-basil
SeasonSummer
LocationThe Eastern Road
Sell value30
Stamina5
MuseumYes
Bell Berryforageables-bell-berry
SeasonAll
LocationThe Deep Woods
Sell value20
Stamina6
MuseumYes
Blackberryforageables-blackberry
SeasonFall
LocationSweetwater Farm The Eastern Road The Narrows The Summit The Western Ruins
Sell value5
Stamina1
MuseumNo
Blue Conch Shellforageables-blue-conch-shell
SeasonAll
LocationThe Beach
Sell value20
StaminaNot captured
MuseumNo
Blueberryforageables-blueberry
SeasonSpring
LocationThe Eastern Road The Deep Woods
Sell value5
Stamina1
MuseumNo
Breath of Flameforageables-breath-of-flame
SeasonNot captured
LocationNot captured
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Breath of Springforageables-breath-of-spring
SeasonSpring 14 to 16
LocationAny
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Burdock Rootforageables-burdock-root
SeasonWinter
LocationMistria The Eastern Road The Narrows (north)
Sell value30
Stamina8
MuseumYes
Catmintforageables-catmint
SeasonSummer
LocationThe Narrows
Sell value30
StaminaNot captured
MuseumYes
Cattail Fluffforageables-cattail-fluff
SeasonSpring Summer Fall
LocationThe Eastern Road
Sell value5
StaminaNot captured
MuseumNo
Cave Mushroomforageables-cave-mushroom
SeasonAll
Location2 monster
Sell value15
Stamina5
MuseumNot captured
Chestnutforageables-chestnut
SeasonFall
LocationThe Beach Sweetwater Farm The Narrows
Sell value15
Stamina3
MuseumYes
Chickpeaforageables-chickpea
SeasonSpring
LocationSweetwater Farm The Narrows The Eastern Road
Sell value30
Stamina3
MuseumNo
Chirping Fernforageables-chirping-fern
SeasonNot captured
LocationAncient Ruins
Sell value60
StaminaNot captured
MuseumYes
Coconutforageables-coconut
SeasonSummer
LocationThe Beach
Sell value30
Stamina6
MuseumNo
Cosmosforageables-cosmos
SeasonSummer
LocationSweetwater Farm
Sell value30
StaminaNot captured
MuseumYes
Crocusforageables-crocus
SeasonWinter
LocationThe Eastern Road Sweetwater Farm The Beach
Sell value10
StaminaNot captured
MuseumYes
Crystal Berriesforageables-crystal-berries
SeasonAll
Location3
Sell value20
Stamina6
MuseumYes
Crystal Roseforageables-crystal-rose
SeasonAll
Location3
Sell value35
StaminaNot captured
MuseumYes
Daffodilforageables-daffodil
SeasonSpring
LocationSweetwater Farm The Narrows
Sell value25
StaminaNot captured
MuseumYes
Daisyforageables-daisy
SeasonSummer
LocationSweetwater Farm The Narrows The Western Ruins The Eastern Road
Sell value15
StaminaNot captured
MuseumYes
Dandelionforageables-dandelion
SeasonSpring
LocationMistria The Narrows Sweetwater Farm
Sell value10
StaminaNot captured
MuseumYes
Dillforageables-dill
SeasonSummer
LocationThe Narrows The Beach The Western Ruins
Sell value30
Stamina5
MuseumYes
Earthshroomforageables-earthshroom
SeasonAll
Location3
Sell value20
Stamina6
MuseumYes
Essence Blossomforageables-essence-blossom
SeasonNot captured
LocationAncient Ruins
Sell value55
StaminaNot captured
MuseumYes
Ethereal Grassforageables-ethereal-grass
SeasonNot captured
LocationAncient Ruins
Sell value55
StaminaNot captured
MuseumYes
Fennelforageables-fennel
SeasonSpring
LocationThe Narrows The Eastern Road
Sell value20
Stamina3
MuseumYes
Fiddleheadforageables-fiddlehead
SeasonSpring
LocationThe Narrows Sweetwater Farm
Sell value25
Stamina5
MuseumYes
Flame Pepperforageables-flame-pepper
SeasonAll
LocationLava Caves
Sell value35
StaminaNot captured
MuseumYes
Fog Orchidforageables-fog-orchid
SeasonFall
LocationThe Eastern Road The Western Ruins
Sell value40
StaminaNot captured
MuseumYes
Frost Lilyforageables-frost-lily
SeasonWinter
LocationThe Eastern Road The Beach The Narrows
Sell value25
StaminaNot captured
MuseumYes
Garlicforageables-garlic
SeasonFall
LocationThe Eastern Road (in the ruins)
Sell value30
Stamina6
MuseumYes
Glowberryforageables-glowberry
SeasonWinter
LocationMistria Sweetwater Farm The Eastern Road The Narrows The Western Ruins
Sell value5
Stamina1
MuseumNo
Glowing Mushroomforageables-glowing-mushroom
SeasonAll
Location3 monster
Sell value15
Stamina5
MuseumNot captured
Heatherforageables-heather
SeasonFall
LocationMistria The Beach The Narrows
Sell value30
StaminaNot captured
MuseumYes
Hollyforageables-holly
SeasonWinter
LocationThe Eastern Road Sweetwater Farm
Sell value20
StaminaNot captured
MuseumYes
Horseradishforageables-horseradish
SeasonFall
LocationSweetwater Farm The Eastern Road The Beach
Sell value30
Stamina3
MuseumYes
Hot Potatoforageables-hot-potato
SeasonAll
LocationLava Caves
Sell value40
StaminaNot captured
MuseumYes
Hydrangeaforageables-hydrangea
SeasonSummer
LocationThe Eastern Road The Deep Woods
Sell value20
StaminaNot captured
MuseumNo
Ice Blockforageables-ice-block
SeasonWinter
LocationSweetwater Farm The Eastern Road The Narrows The Western Ruins
Sell value5
Stamina6
MuseumNo
Irisforageables-iris
SeasonSummer
LocationThe Beach The Narrows Sweetwater Farm
Sell value30
StaminaNot captured
MuseumYes
Jade Dulseforageables-jade-dulse
SeasonAll
LocationTide Caverns
Sell value30
Stamina5
MuseumYes
Jasmineforageables-jasmine
SeasonWinter
LocationSweetwater Farm The Eastern Road
Sell value35
StaminaNot captured
MuseumYes
Lava Chestnutsforageables-lava-chestnuts
SeasonNot captured
LocationNot captured
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Lilacforageables-lilac
SeasonSpring
LocationThe Eastern Road Sweetwater Farm
Sell value35
StaminaNot captured
MuseumYes
Marigoldforageables-marigold
SeasonSummer
LocationThe Western Ruins The Deep Woods
Sell value40
StaminaNot captured
MuseumYes
Middlemistforageables-middlemist
SeasonSpring
LocationNo set spawn area rarely spawn anywhere in the overworld.
Sell value100
StaminaNot captured
MuseumNo
Mines Musselsforageables-mines-mussels
SeasonAll
LocationTide Caverns
Sell value35
Stamina5
MuseumYes
Moon Fruitforageables-moon-fruit
SeasonFall
LocationThe Eastern Road near the Wishing Well Sweetwater Farm The Beach
Sell value35
Stamina8
MuseumYes
Morel Mushroomforageables-morel-mushroom
SeasonSpring
LocationNo set spawn area rarely spawn anywhere in the overworld.
Sell value25
Stamina5
MuseumYes
Narrows Mossforageables-narrows-moss
SeasonAll
LocationUpper Mines
Sell value20
StaminaNot captured
MuseumYes
Nettleforageables-nettle
SeasonSpring
LocationSweetwater Farm
Sell value25
Stamina5
MuseumYes
Night Queenforageables-night-queen
SeasonSummer
LocationNo set spawn area rarely spawn anywhere in the overworld.
Sell value40
StaminaNot captured
MuseumNo
Oreganoforageables-oregano
SeasonSummer
LocationMistria
Sell value30
Stamina5
MuseumYes
Oyster Mushroomforageables-oyster-mushroom
SeasonWinter
LocationThe Eastern Road Mistria The Beach
Sell value25
Stamina5
MuseumYes
Pineconeforageables-pinecone
SeasonAll
LocationNot captured
Sell value5
StaminaNot captured
MuseumNot captured
Pineshroomforageables-pineshroom
SeasonWinter
LocationSweetwater Farm
Sell value25
Stamina5
MuseumYes
Pink Scallop Shellforageables-pink-scallop-shell
SeasonAll
LocationThe Beach
Sell value20
StaminaNot captured
MuseumNo
Plum Blossomforageables-plum-blossom
SeasonWinter
LocationThe Western Ruins (requires Story Quest No Break to be completed)
Sell value30
StaminaNot captured
MuseumNot captured
Poinsettiaforageables-poinsettia
SeasonWinter
LocationThe Beach The Narrows Sweetwater Farm
Sell value30
StaminaNot captured
MuseumYes
Queen Berryforageables-queen-berry
SeasonFall 7 to 10
LocationAny
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Red Toadstoolforageables-red-toadstool
SeasonAll
Location1 monster
Sell value15
StaminaNot captured
MuseumYes
Rockrootforageables-rockroot
SeasonAll
LocationDeep Earth
Sell value20
Stamina6
MuseumYes
Roseforageables-rose
SeasonSummer
LocationThe Manor's Gardens (grows on the bushes near the gazebo) Mistria
Sell value20
StaminaNot captured
MuseumNot captured
Rose Hipforageables-rose-hip
SeasonWinter
LocationThe Manor's Gardens (grows on the bushes near the gazebo) Mistria
Sell value20
Stamina5
MuseumYes
Rosemaryforageables-rosemary
SeasonFall
LocationSweetwater Farm
Sell value30
Stamina6
MuseumYes
Sageforageables-sage
SeasonSummer
LocationThe Narrows The Beach
Sell value30
Stamina5
MuseumYes
Sand Dollarforageables-sand-dollar
SeasonAll
LocationThe Beach
Sell value25
StaminaNot captured
MuseumNo
Sea Grapesforageables-sea-grapes
SeasonAll
LocationTide Caverns
Sell value35
Stamina5
MuseumYes
Sesameforageables-sesame
SeasonSummer
LocationSweetwater Farm
Sell value30
Stamina5
MuseumNo
Shadow Flowerforageables-shadow-flower
SeasonAll
LocationUpper Mines
Sell value50
StaminaNot captured
MuseumYes
Shale Grassforageables-shale-grass
SeasonAll
Location3
Sell value10
Stamina6
MuseumYes
Snapdragonforageables-snapdragon
SeasonWinter
LocationThe Western Ruins
Sell value40
StaminaNot captured
MuseumYes
Snowdrop Anemoneforageables-snowdrop-anemone
SeasonSpring
LocationThe Western Ruins The Beach (requires Story Quest No Break to be completed)
Sell value40
StaminaNot captured
MuseumYes
Spell Fruitforageables-spell-fruit
SeasonNot captured
LocationAncient Ruins
Sell value45
StaminaNot captured
MuseumYes
Spirit Mushroomforageables-spirit-mushroom
SeasonAll
LocationThe Deep Woods
Sell value35
Stamina10
MuseumYes
Spirula Shellforageables-spirula-shell
SeasonAll
LocationThe Beach
Sell value30
StaminaNot captured
MuseumNo
Sweetrootforageables-sweetroot
SeasonAll
LocationUpper Mines
Sell value20
Stamina20
MuseumYes
Temple Flowerforageables-temple-flower
SeasonAll
LocationThe Deep Woods
Sell value25
StaminaNot captured
MuseumYes
Thorn Vineforageables-thorn-vine
SeasonAll
LocationThe Deep Woods
Sell value25
StaminaNot captured
MuseumYes
Thymeforageables-thyme
SeasonSummer
LocationSweetwater Farm
Sell value30
Stamina5
MuseumYes
Tide Lettuceforageables-tide-lettuce
SeasonAll
LocationTide Caverns
Sell value30
Stamina5
MuseumYes
Tulipforageables-tulip
SeasonSpring
LocationThe Eastern Road The Narrows Sweetwater Farm
LocationThe Narrows (along the water's edge near Errol's Cabin)
Sell value5
Stamina3
MuseumNo
Wild Berriesforageables-wild-berries
SeasonSpring
LocationMistria The Narrows Sweetwater Farm The Beach The Eastern Road The Deep Woods
Sell value1
Stamina1
MuseumNo
Wild Grapesforageables-wild-grapes
SeasonSummer
LocationThe Narrows
Sell value25
Stamina6
MuseumNo
Wild Leekforageables-wild-leek
SeasonSpring
LocationMistria The Narrows The Eastern Road
Sell value15
Stamina3
MuseumYes
Wintergreen Berryforageables-wintergreen-berry
SeasonWinter
LocationThe Narrows The Western Ruins The Deep Woods
Sell value5
Stamina3
MuseumNot captured
Written Rootforageables-written-root
SeasonNot captured
LocationAncient Ruins
Sell value50
StaminaNot captured
MuseumYes
No records match this lookup.
A foraging lookup works best when it begins with the season or item name that the player already knows. Search across the 96 captured records, then narrow by season, location, sell value, stamina, or museum status. The visible count changes with the active controls, giving a clear distinction between the full family and the current shortlist. A sortable value is useful for comparison, but it does not establish a profitable walking route because distance, respawn timing, competition with other tasks, and complete map positions are outside this dataset. Museum fields provide a second reason to carry an item home, and they should be checked before a sale decision when collection progress matters. Empty location and season cells remain not captured instead of being filled with a likely region. If a search result is driven by a source note rather than a structured field, select the exact field to verify the difference. The page is a reading aid for choosing the next item to inspect, not a generated map of every seasonal spawn.
Foraging
What this lookup covers
Every row retains the observed name, source text, location when present, stamina, health, sell value, season, tags, museum fields where available, and revision id. The field controls are derived from those records and therefore expose the uneven coverage instead of hiding it. Numeric sorting compares the captured sell value; it does not calculate a daily route or respawn cycle. internal record provenance preserve the original community page for a deeper read. Museum flags and sets remain beside the ordinary sell fields so a collection purpose is not lost when the same item also looks profitable. Forageable rows deliberately retain uneven coverage. A known value can be sorted, a known season can be filtered, and an empty location can remain empty; those states are more useful than a smooth-looking list that hides which parts were never recorded in the public capture. This section keeps the 96 foraging records inside the v1.0.2 capture separate from later research.
Forageable rows preserve names, source text, captured locations, stamina and health values when present, sell values, seasons, tags, museum flags or sets, page ids, and revision ids. These fields do not have uniform completeness, and the interface treats that unevenness as useful information. Sorting known values does not push an unknown value into an invented position, while filtering exposes only values actually present in the selected field. A missing location is therefore different from a location that simply does not match the current query. The route stays connected to artifacts, fishing, bugs, and the museum because those families share collection work, but their encounter rules and evidence structures remain separate. The page does not derive a route length, respawn timer, daily yield, or universal selling priority. Open the community source when the item affects a longer trip, a limited seasonal goal, or a high-value hand-in. Keeping source text and structured fields apart prevents a broad note from being mistaken for a precise spawn rule.
Version control
Version boundary
Filter by season when planning a collection run, then use the museum field or set to check why an item matters. If a location is not captured, the row says so directly. The page belongs to the current v1.0.2 boundary and stays linked to Artifacts, Fishing, Bugs, and Museum so the four collection families can be checked together. Treat the result as a short list for the next check, then recheck the displayed fields and version boundary before relying on a field that affects a longer route or a high-value hand-in. Use the page to choose what to investigate next, not to calculate a route length or respawn timer. When a museum set matters, keep the family and set visible while checking the captured record so a sell decision does not erase the collection reason for carrying an item home. Use the foraging result as a documented next step, then revisit the linked source if a later version changes the field.
The forageable set is bound to the v1.0.2 capture displayed on the page. This lets a player see which revision context supported a season, value, museum relationship, or location at the time of collection. New patches and community edits can change those fields, so stable ids and internal record provenance remain part of the lookup rather than being hidden behind a polished list. For a current plan, filter the season, inspect the museum and location cells, and mark any uncaptured detail as a reason to verify the source. The update timeline can confirm when an official release occurred, but it cannot supply row-level forage data that the announcement never contained. Search, sorting, and filters are local operations that leave the sealed records unchanged. A later capture should add or revise a row with a new audit trail. That approach preserves the evidence used for an earlier decision and keeps a routine collection check from turning into an unsupported claim about the present game state. Keep a sale choice separate from a museum choice when reviewing the shortlist. The same record can support both tasks, but the evidence for value does not replace the evidence for collection membership. Save the internal record provenance with any seasonal note that will be reused later, since the row’s revision is part of the fact being remembered.