Fields of Mistria forageables

Foraging is the quietest way to fill a collection gap, so this page makes the 96 captured forageable records easy to scan by season, location, value, stamina, and museum relevance. It keeps collection work calm and searchable without pretending that the captured fields describe a full walking circuit. Foraging remains bound to the v1.0.2 capture.

Current · v1.0.296 structured records96 record images
Steam 1.0 release ·
Foraging data boundary

Start this foraging check with the displayed count, then keep the chosen field and internal record provenance together when the answer affects a longer route.

Foraging lookup

96 records shown · v1.0.2

Community reference images · not an official source

96 records shown · Name A–Z

Acorn · community reference image
Acornforageables-acorn
SeasonAll
LocationNot captured
Sell value5
Stamina3
MuseumNot captured
Ash Mushroom · community reference image
Ash Mushroomforageables-ash-mushroom
SeasonAll
LocationLava Caves
Sell value10
StaminaNot captured
MuseumYes
Basil · community reference image
Basilforageables-basil
SeasonSummer
LocationThe Eastern Road
Sell value30
Stamina5
MuseumYes
Bell Berry · community reference image
Bell Berryforageables-bell-berry
SeasonAll
LocationThe Deep Woods
Sell value20
Stamina6
MuseumYes
Blackberry · community reference image
Blackberryforageables-blackberry
SeasonFall
LocationSweetwater Farm The Eastern Road The Narrows The Summit The Western Ruins
Sell value5
Stamina1
MuseumNo
Blue Conch Shell · community reference image
Blue Conch Shellforageables-blue-conch-shell
SeasonAll
LocationThe Beach
Sell value20
StaminaNot captured
MuseumNo
Blueberry · community reference image
Blueberryforageables-blueberry
SeasonSpring
LocationThe Eastern Road The Deep Woods
Sell value5
Stamina1
MuseumNo
Breath of Flame · community reference image
Breath of Flameforageables-breath-of-flame
SeasonNot captured
LocationNot captured
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Breath of Spring · community reference image
Breath of Springforageables-breath-of-spring
SeasonSpring 14 to 16
LocationAny
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Burdock Root · community reference image
Burdock Rootforageables-burdock-root
SeasonWinter
LocationMistria The Eastern Road The Narrows (north)
Sell value30
Stamina8
MuseumYes
Catmint · community reference image
Catmintforageables-catmint
SeasonSummer
LocationThe Narrows
Sell value30
StaminaNot captured
MuseumYes
Cattail Fluff · community reference image
Cattail Fluffforageables-cattail-fluff
SeasonSpring Summer Fall
LocationThe Eastern Road
Sell value5
StaminaNot captured
MuseumNo
Cave Mushroom · community reference image
Cave Mushroomforageables-cave-mushroom
SeasonAll
Location2 monster
Sell value15
Stamina5
MuseumNot captured
Chestnut · community reference image
Chestnutforageables-chestnut
SeasonFall
LocationThe Beach Sweetwater Farm The Narrows
Sell value15
Stamina3
MuseumYes
Chickpea · community reference image
Chickpeaforageables-chickpea
SeasonSpring
LocationSweetwater Farm The Narrows The Eastern Road
Sell value30
Stamina3
MuseumNo
Chirping Fern · community reference image
Chirping Fernforageables-chirping-fern
SeasonNot captured
LocationAncient Ruins
Sell value60
StaminaNot captured
MuseumYes
Coconut · community reference image
Coconutforageables-coconut
SeasonSummer
LocationThe Beach
Sell value30
Stamina6
MuseumNo
Cosmos · community reference image
Cosmosforageables-cosmos
SeasonSummer
LocationSweetwater Farm
Sell value30
StaminaNot captured
MuseumYes
Crocus · community reference image
Crocusforageables-crocus
SeasonWinter
LocationThe Eastern Road Sweetwater Farm The Beach
Sell value10
StaminaNot captured
MuseumYes
Crystal Berries · community reference image
Crystal Berriesforageables-crystal-berries
SeasonAll
Location3
Sell value20
Stamina6
MuseumYes
Crystal Rose · community reference image
Crystal Roseforageables-crystal-rose
SeasonAll
Location3
Sell value35
StaminaNot captured
MuseumYes
Daffodil · community reference image
Daffodilforageables-daffodil
SeasonSpring
LocationSweetwater Farm The Narrows
Sell value25
StaminaNot captured
MuseumYes
Daisy · community reference image
Daisyforageables-daisy
SeasonSummer
LocationSweetwater Farm The Narrows The Western Ruins The Eastern Road
Sell value15
StaminaNot captured
MuseumYes
Dandelion · community reference image
Dandelionforageables-dandelion
SeasonSpring
LocationMistria The Narrows Sweetwater Farm
Sell value10
StaminaNot captured
MuseumYes
Dill · community reference image
Dillforageables-dill
SeasonSummer
LocationThe Narrows The Beach The Western Ruins
Sell value30
Stamina5
MuseumYes
Earthshroom · community reference image
Earthshroomforageables-earthshroom
SeasonAll
Location3
Sell value20
Stamina6
MuseumYes
Essence Blossom · community reference image
Essence Blossomforageables-essence-blossom
SeasonNot captured
LocationAncient Ruins
Sell value55
StaminaNot captured
MuseumYes
Ethereal Grass · community reference image
Ethereal Grassforageables-ethereal-grass
SeasonNot captured
LocationAncient Ruins
Sell value55
StaminaNot captured
MuseumYes
Fennel · community reference image
Fennelforageables-fennel
SeasonSpring
LocationThe Narrows The Eastern Road
Sell value20
Stamina3
MuseumYes
Fiddlehead · community reference image
Fiddleheadforageables-fiddlehead
SeasonSpring
LocationThe Narrows Sweetwater Farm
Sell value25
Stamina5
MuseumYes
Flame Pepper · community reference image
Flame Pepperforageables-flame-pepper
SeasonAll
LocationLava Caves
Sell value35
StaminaNot captured
MuseumYes
Fog Orchid · community reference image
Fog Orchidforageables-fog-orchid
SeasonFall
LocationThe Eastern Road The Western Ruins
Sell value40
StaminaNot captured
MuseumYes
Frost Lily · community reference image
Frost Lilyforageables-frost-lily
SeasonWinter
LocationThe Eastern Road The Beach The Narrows
Sell value25
StaminaNot captured
MuseumYes
Garlic · community reference image
Garlicforageables-garlic
SeasonFall
LocationThe Eastern Road (in the ruins)
Sell value30
Stamina6
MuseumYes
Glowberry · community reference image
Glowberryforageables-glowberry
SeasonWinter
LocationMistria Sweetwater Farm The Eastern Road The Narrows The Western Ruins
Sell value5
Stamina1
MuseumNo
Glowing Mushroom · community reference image
Glowing Mushroomforageables-glowing-mushroom
SeasonAll
Location3 monster
Sell value15
Stamina5
MuseumNot captured
Heather · community reference image
Heatherforageables-heather
SeasonFall
LocationMistria The Beach The Narrows
Sell value30
StaminaNot captured
MuseumYes
Holly · community reference image
Hollyforageables-holly
SeasonWinter
LocationThe Eastern Road Sweetwater Farm
Sell value20
StaminaNot captured
MuseumYes
Horseradish · community reference image
Horseradishforageables-horseradish
SeasonFall
LocationSweetwater Farm The Eastern Road The Beach
Sell value30
Stamina3
MuseumYes
Hot Potato · community reference image
Hot Potatoforageables-hot-potato
SeasonAll
LocationLava Caves
Sell value40
StaminaNot captured
MuseumYes
Hydrangea · community reference image
Hydrangeaforageables-hydrangea
SeasonSummer
LocationThe Eastern Road The Deep Woods
Sell value20
StaminaNot captured
MuseumNo
Ice Block · community reference image
Ice Blockforageables-ice-block
SeasonWinter
LocationSweetwater Farm The Eastern Road The Narrows The Western Ruins
Sell value5
Stamina6
MuseumNo
Iris · community reference image
Irisforageables-iris
SeasonSummer
LocationThe Beach The Narrows Sweetwater Farm
Sell value30
StaminaNot captured
MuseumYes
Jade Dulse · community reference image
Jade Dulseforageables-jade-dulse
SeasonAll
LocationTide Caverns
Sell value30
Stamina5
MuseumYes
Jasmine · community reference image
Jasmineforageables-jasmine
SeasonWinter
LocationSweetwater Farm The Eastern Road
Sell value35
StaminaNot captured
MuseumYes
Lava Chestnuts · community reference image
Lava Chestnutsforageables-lava-chestnuts
SeasonNot captured
LocationNot captured
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Lilac · community reference image
Lilacforageables-lilac
SeasonSpring
LocationThe Eastern Road Sweetwater Farm
Sell value35
StaminaNot captured
MuseumYes
Marigold · community reference image
Marigoldforageables-marigold
SeasonSummer
LocationThe Western Ruins The Deep Woods
Sell value40
StaminaNot captured
MuseumYes
Middlemist · community reference image
Middlemistforageables-middlemist
SeasonSpring
LocationNo set spawn area rarely spawn anywhere in the overworld.
Sell value100
StaminaNot captured
MuseumNo
Mines Mussels · community reference image
Mines Musselsforageables-mines-mussels
SeasonAll
LocationTide Caverns
Sell value35
Stamina5
MuseumYes
Moon Fruit · community reference image
Moon Fruitforageables-moon-fruit
SeasonFall
LocationThe Eastern Road near the Wishing Well Sweetwater Farm The Beach
Sell value35
Stamina8
MuseumYes
Morel Mushroom · community reference image
Morel Mushroomforageables-morel-mushroom
SeasonSpring
LocationNo set spawn area rarely spawn anywhere in the overworld.
Sell value25
Stamina5
MuseumYes
Narrows Moss · community reference image
Narrows Mossforageables-narrows-moss
SeasonAll
LocationUpper Mines
Sell value20
StaminaNot captured
MuseumYes
Nettle · community reference image
Nettleforageables-nettle
SeasonSpring
LocationSweetwater Farm
Sell value25
Stamina5
MuseumYes
Night Queen · community reference image
Night Queenforageables-night-queen
SeasonSummer
LocationNo set spawn area rarely spawn anywhere in the overworld.
Sell value40
StaminaNot captured
MuseumNo
Oregano · community reference image
Oreganoforageables-oregano
SeasonSummer
LocationMistria
Sell value30
Stamina5
MuseumYes
Oyster Mushroom · community reference image
Oyster Mushroomforageables-oyster-mushroom
SeasonWinter
LocationThe Eastern Road Mistria The Beach
Sell value25
Stamina5
MuseumYes
Pinecone · community reference image
Pineconeforageables-pinecone
SeasonAll
LocationNot captured
Sell value5
StaminaNot captured
MuseumNot captured
Pineshroom · community reference image
Pineshroomforageables-pineshroom
SeasonWinter
LocationSweetwater Farm
Sell value25
Stamina5
MuseumYes
Pink Scallop Shell · community reference image
Pink Scallop Shellforageables-pink-scallop-shell
SeasonAll
LocationThe Beach
Sell value20
StaminaNot captured
MuseumNo
Plum Blossom · community reference image
Plum Blossomforageables-plum-blossom
SeasonWinter
LocationThe Western Ruins (requires Story Quest No Break to be completed)
Sell value30
StaminaNot captured
MuseumNot captured
Poinsettia · community reference image
Poinsettiaforageables-poinsettia
SeasonWinter
LocationThe Beach The Narrows Sweetwater Farm
Sell value30
StaminaNot captured
MuseumYes
Queen Berry · community reference image
Queen Berryforageables-queen-berry
SeasonFall 7 to 10
LocationAny
Sell valueNot captured
StaminaNot captured
MuseumNot captured
Red Toadstool · community reference image
Red Toadstoolforageables-red-toadstool
SeasonAll
Location1 monster
Sell value15
StaminaNot captured
MuseumYes
Rockroot · community reference image
Rockrootforageables-rockroot
SeasonAll
LocationDeep Earth
Sell value20
Stamina6
MuseumYes
Rose · community reference image
Roseforageables-rose
SeasonSummer
LocationThe Manor's Gardens (grows on the bushes near the gazebo) Mistria
Sell value20
StaminaNot captured
MuseumNot captured
Rose Hip · community reference image
Rose Hipforageables-rose-hip
SeasonWinter
LocationThe Manor's Gardens (grows on the bushes near the gazebo) Mistria
Sell value20
Stamina5
MuseumYes
Rosemary · community reference image
Rosemaryforageables-rosemary
SeasonFall
LocationSweetwater Farm
Sell value30
Stamina6
MuseumYes
Sage · community reference image
Sageforageables-sage
SeasonSummer
LocationThe Narrows The Beach
Sell value30
Stamina5
MuseumYes
Sand Dollar · community reference image
Sand Dollarforageables-sand-dollar
SeasonAll
LocationThe Beach
Sell value25
StaminaNot captured
MuseumNo
Sea Grapes · community reference image
Sea Grapesforageables-sea-grapes
SeasonAll
LocationTide Caverns
Sell value35
Stamina5
MuseumYes
Sesame · community reference image
Sesameforageables-sesame
SeasonSummer
LocationSweetwater Farm
Sell value30
Stamina5
MuseumNo
Shadow Flower · community reference image
Shadow Flowerforageables-shadow-flower
SeasonAll
LocationUpper Mines
Sell value50
StaminaNot captured
MuseumYes
Shale Grass · community reference image
Shale Grassforageables-shale-grass
SeasonAll
Location3
Sell value10
Stamina6
MuseumYes
Snapdragon · community reference image
Snapdragonforageables-snapdragon
SeasonWinter
LocationThe Western Ruins
Sell value40
StaminaNot captured
MuseumYes
Snowdrop Anemone · community reference image
Snowdrop Anemoneforageables-snowdrop-anemone
SeasonSpring
LocationThe Western Ruins The Beach (requires Story Quest No Break to be completed)
Sell value40
StaminaNot captured
MuseumYes
Spell Fruit · community reference image
Spell Fruitforageables-spell-fruit
SeasonNot captured
LocationAncient Ruins
Sell value45
StaminaNot captured
MuseumYes
Spirit Mushroom · community reference image
Spirit Mushroomforageables-spirit-mushroom
SeasonAll
LocationThe Deep Woods
Sell value35
Stamina10
MuseumYes
Spirula Shell · community reference image
Spirula Shellforageables-spirula-shell
SeasonAll
LocationThe Beach
Sell value30
StaminaNot captured
MuseumNo
Sweetroot · community reference image
Sweetrootforageables-sweetroot
SeasonAll
LocationUpper Mines
Sell value20
Stamina20
MuseumYes
Temple Flower · community reference image
Temple Flowerforageables-temple-flower
SeasonAll
LocationThe Deep Woods
Sell value25
StaminaNot captured
MuseumYes
Thorn Vine · community reference image
Thorn Vineforageables-thorn-vine
SeasonAll
LocationThe Deep Woods
Sell value25
StaminaNot captured
MuseumYes
Thyme · community reference image
Thymeforageables-thyme
SeasonSummer
LocationSweetwater Farm
Sell value30
Stamina5
MuseumYes
Tide Lettuce · community reference image
Tide Lettuceforageables-tide-lettuce
SeasonAll
LocationTide Caverns
Sell value30
Stamina5
MuseumYes
Tulip · community reference image
Tulipforageables-tulip
SeasonSpring
LocationThe Eastern Road The Narrows Sweetwater Farm
Sell value30
StaminaNot captured
MuseumYes
Underseaweed · community reference image
Underseaweedforageables-underseaweed
SeasonAll
LocationTide Caverns
Sell value30
Stamina5
MuseumYes
Upper Mines Mushroom · community reference image
Upper Mines Mushroomforageables-upper-mines-mushroom
SeasonAll
LocationUpper Mines
Sell value20
Stamina3
MuseumYes
Viola · community reference image
Violaforageables-viola
SeasonFall
LocationThe Eastern Road
Sell value40
StaminaNot captured
MuseumYes
Void Herb · community reference image
Void Herbforageables-void-herb
SeasonNot captured
LocationNon-seal
Sell value30
Stamina10
MuseumYes
Walnut · community reference image
Walnutforageables-walnut
SeasonAll
LocationThe Deep Woods
Sell value25
Stamina6
MuseumYes
Water Chestnut · community reference image
Water Chestnutforageables-water-chestnut
SeasonSpring Summer Fall
LocationThe Narrows (along the water's edge near Errol's Cabin)
Sell value5
Stamina3
MuseumNo
Wild Berries · community reference image
Wild Berriesforageables-wild-berries
SeasonSpring
LocationMistria The Narrows Sweetwater Farm The Beach The Eastern Road The Deep Woods
Sell value1
Stamina1
MuseumNo
Wild Grapes · community reference image
Wild Grapesforageables-wild-grapes
SeasonSummer
LocationThe Narrows
Sell value25
Stamina6
MuseumNo
Wild Leek · community reference image
Wild Leekforageables-wild-leek
SeasonSpring
LocationMistria The Narrows The Eastern Road
Sell value15
Stamina3
MuseumYes
Wintergreen Berry · community reference image
Wintergreen Berryforageables-wintergreen-berry
SeasonWinter
LocationThe Narrows The Western Ruins The Deep Woods
Sell value5
Stamina3
MuseumNot captured
Written Root · community reference image
Written Rootforageables-written-root
SeasonNot captured
LocationAncient Ruins
Sell value50
StaminaNot captured
MuseumYes

A foraging lookup works best when it begins with the season or item name that the player already knows. Search across the 96 captured records, then narrow by season, location, sell value, stamina, or museum status. The visible count changes with the active controls, giving a clear distinction between the full family and the current shortlist. A sortable value is useful for comparison, but it does not establish a profitable walking route because distance, respawn timing, competition with other tasks, and complete map positions are outside this dataset. Museum fields provide a second reason to carry an item home, and they should be checked before a sale decision when collection progress matters. Empty location and season cells remain not captured instead of being filled with a likely region. If a search result is driven by a source note rather than a structured field, select the exact field to verify the difference. The page is a reading aid for choosing the next item to inspect, not a generated map of every seasonal spawn.

What this lookup covers

Every row retains the observed name, source text, location when present, stamina, health, sell value, season, tags, museum fields where available, and revision id. The field controls are derived from those records and therefore expose the uneven coverage instead of hiding it. Numeric sorting compares the captured sell value; it does not calculate a daily route or respawn cycle. internal record provenance preserve the original community page for a deeper read. Museum flags and sets remain beside the ordinary sell fields so a collection purpose is not lost when the same item also looks profitable. Forageable rows deliberately retain uneven coverage. A known value can be sorted, a known season can be filtered, and an empty location can remain empty; those states are more useful than a smooth-looking list that hides which parts were never recorded in the public capture. This section keeps the 96 foraging records inside the v1.0.2 capture separate from later research.

Forageable rows preserve names, source text, captured locations, stamina and health values when present, sell values, seasons, tags, museum flags or sets, page ids, and revision ids. These fields do not have uniform completeness, and the interface treats that unevenness as useful information. Sorting known values does not push an unknown value into an invented position, while filtering exposes only values actually present in the selected field. A missing location is therefore different from a location that simply does not match the current query. The route stays connected to artifacts, fishing, bugs, and the museum because those families share collection work, but their encounter rules and evidence structures remain separate. The page does not derive a route length, respawn timer, daily yield, or universal selling priority. Open the community source when the item affects a longer trip, a limited seasonal goal, or a high-value hand-in. Keeping source text and structured fields apart prevents a broad note from being mistaken for a precise spawn rule.

Version boundary

Filter by season when planning a collection run, then use the museum field or set to check why an item matters. If a location is not captured, the row says so directly. The page belongs to the current v1.0.2 boundary and stays linked to Artifacts, Fishing, Bugs, and Museum so the four collection families can be checked together. Treat the result as a short list for the next check, then recheck the displayed fields and version boundary before relying on a field that affects a longer route or a high-value hand-in. Use the page to choose what to investigate next, not to calculate a route length or respawn timer. When a museum set matters, keep the family and set visible while checking the captured record so a sell decision does not erase the collection reason for carrying an item home. Use the foraging result as a documented next step, then revisit the linked source if a later version changes the field.

The forageable set is bound to the v1.0.2 capture displayed on the page. This lets a player see which revision context supported a season, value, museum relationship, or location at the time of collection. New patches and community edits can change those fields, so stable ids and internal record provenance remain part of the lookup rather than being hidden behind a polished list. For a current plan, filter the season, inspect the museum and location cells, and mark any uncaptured detail as a reason to verify the source. The update timeline can confirm when an official release occurred, but it cannot supply row-level forage data that the announcement never contained. Search, sorting, and filters are local operations that leave the sealed records unchanged. A later capture should add or revise a row with a new audit trail. That approach preserves the evidence used for an earlier decision and keeps a routine collection check from turning into an unsupported claim about the present game state. Keep a sale choice separate from a museum choice when reviewing the shortlist. The same record can support both tasks, but the evidence for value does not replace the evidence for collection membership. Save the internal record provenance with any seasonal note that will be reused later, since the row’s revision is part of the fact being remembered.