Fields of Mistria mines

The Mines page is a progression reference built from captured system, location, and material records. It is a progression index for orientation, with the spatial and live-save claims intentionally left out of scope. Mines remains bound to the v1.0.2 capture.

Current · v1.0.211,304 structured records233 official media items
Steam 1.0 release ·
Mines source boundary

Start this mines check with the displayed count, then keep the chosen field and source link together when the answer affects a longer route.

Player character swinging a sword at a slime in a torch-lit mine chamber.

Mines lookup

119 records shown · v1.0.2

119 records shown · Name A–Z

The mines lookup joins captured mine-system records with location and material records so a player can begin with a place, resource, task, or source phrase. Search the name, then filter category, type, source, location, or captured value to separate different evidence families. A location row identifies a named place but does not supply coordinates or a floor map. A material row can show mine or gathering context without proving a drop floor, frequency, or route. System records explain named player tasks and relationships, yet they do not form a complete progression tree. The combined result count therefore describes records related to the question, not a generated mine run. Use category and type before comparing values, because rows from different families do not share the same meaning. When the source field is incomplete, open the linked page and keep the missing coordinate, floor, enemy, or probability outside the claim. The lookup is an orientation surface that finds the right captured record before a player commits to a detailed route.

What this lookup covers

The route combines system records for mine-related player tasks, 43 location records, and the 70 material records that expose mine or gathering context. Rows retain the original page name, type, source, location, value, tags, relations, and v1.0.2 version boundary. The relationship disclosure below links the mine system to museum and item work using real record ids. Unknown fields are explicit because the capture did not provide a complete spatial dataset. Location names are kept as records rather than plotted as coordinates, which prevents a readable lookup from implying a precision the source never supplied. System, location, and material rows are useful together because mine questions often cross those families. Their combination is still a reference join, not a generated map: names and relations are preserved, while coordinates, floor layouts, drop formulas, and current player state remain outside the sealed capture. This section keeps the 119 mines records inside the v1.0.2 capture separate from later research.

Rows on this route retain names, record type, category, source text, captured locations, sell values, tags, relations, page identities, version ids, and revision markers where the underlying record exposes them. The interface combines these fields for discovery but does not normalize them into an invented spatial model. Search can locate a mine phrase across system, place, and material text; the field filter determines whether that phrase is actually stored as location, source, category, or another value. This distinction keeps a broad relationship from being mistaken for an exact drop rule. The relation panel shows named connections to skills, items, the museum, or town systems only when the captured record contains them. It does not add prerequisites, costs, unlock floors, or optimal paths. The items route provides the material-focused view, while the museum route provides collection context. Neither route fills missing mine geometry. Use the linked source whenever the task depends on a floor layout, coordinate, enemy table, or progression requirement absent from the row.

Version boundary

Search for a location or material, then use the category and type filters to separate system pages from item-like records. Sorting by value only changes rows with a captured numeric value. Read the official Updates route for release chronology; this page remains a current community reference and never merges Early Access facts into the v1.0.2 row set. When a task crosses from progression into collection, follow the real relationship links to Items or Museum and confirm the relevant source record before planning a long expedition. Start with the term the player remembers, then use type and category to separate a place from a material or system note. Follow a relationship only when its record id is useful to the next question. For route planning, treat this page as an index and verify the source before relying on a location or value. Use the mines result as a documented next step, then revisit the linked source if a later version changes the field.

Mine-related records are bound to the v1.0.2 capture context displayed in the masthead. The community data preserves structured system, place, and material fields, while the official update timeline preserves dated release statements. A later engine or content patch can revise mine behavior without automatically rewriting each captured row. New evidence should arrive through a newer source revision and retain the older stable id for comparison where appropriate. For a current question, identify the record family, read its source and relation fields, and verify any missing floor, coordinate, or drop detail at the linked page. Search and sorting run locally and never calculate a route from the player’s save state. The page does not track elevator progress, inventory, combat readiness, or daily time. That boundary allows the lookup to connect real public records while keeping unsupported spatial and probability claims out of the almanac. The update route remains the secondary check when a dated patch could have changed the system behind the row. Record family is essential when saving a result: a place, material, and system note can share mine wording while answering three different questions.

Show captured system relationships

Mine relationships keep progression, location, and material records connected while leaving coordinates and drop logic outside the public boundary.

  • Fish · museum-system
  • Mines · skills-system
  • Town Rank · quests-system
  • Skills · mines-system
  • Quests · town-rank-system
  • Museum · fish-system